Tilt

In the old school analog days of pinball machines, there was an art form, a real skill, to physically move the machine while playing to improve the action of the game in the player’s favor. Go too far though and the machine would “tilt” and the turn or game would be lost.

Pushing something to the edge without breaking the rules or creating harm is a real skill. Experimentation, challenging the status quo and causing change almost requires some form of tilt. Go ahead, give it a nudge.

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